


#Mega man 1 rom cheats code#
Cards released in regular sets published by both Nintendo and Wizards of the Coast had a dot code on the bottom side of the card. The shorter sets of dot code were only used with the Pokémon Trading Card Game.

Smaller games may require scanning only one card (two sets of dot code), while the greater NES games can require as many as five cards (nine to ten sets of dot code) in order to start the application. e-Reader Cards may have one or two sets of dot code on them, either a wide strip on the left side of the card, a wide strip on both the left and right sides of the card, a narrow strip on the bottom of the card or a short strip on the bottom of the card with a long strip on the left side of the card. There have been numerous other games released with e-Reader support in Japan.ĭata is encoded on the cards using " dot code", a specialized barcode technology licensed from Olympus Corporation.
#Mega man 1 rom cheats series#
Game & Watch Cards originally there were plans to release more Game and Watch games as a series of E-reader cards.Mini-games, including an exclusive version of Mario Party.New trainers to battle in Pokémon Ruby and Sapphire.New levels and power-ups for Super Mario Advance 4: Super Mario Bros.In the U.S., e-Reader Card packs have been released that contain: The top card is one of the five cards needed to play Excitebike and the bottom card is the EON Ticket, a promotional card for Pokémon Ruby and Sapphire. This function does not work with the Nintendo DS due to the lack of link cable support. After entering the needed point on the game, players would swipe the cards in and the data would be transferred to the game cartridge. The gray end would go into the e-Reader GBA and the purple end into the GBA that had the game. 3, a player required two Game Boy Advance systems and a link cable. In order to add items and scan levels in games such as Super Mario Advance 4: Super Mario Bros. In Japan, it sold much better and was produced up to the discontinuation of the Game Boy hardware line. She stated "The market potential isn't great enough." It was discontinued in North America in early 2004, due to a lack of popularity.

In 2004, Nintendo's head European PR confirmed that the e-Reader would not be releasing in Europe, following a year of confusion surrounding the subject. The e-Reader was only considered successful in Japan. and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with Nintendo GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire. Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc. 3.7 Mega Man Battle Network and Mega Man Zero 3 cards.3.6 Super Mario Advance 4: Super Mario Bros.Note 5- If you walk too far away from the wall with this code you may not be able to get back. Note 4- The prevents the game from screwing up when you get items that help you advance to other locations like the Citizen's Card and the Yellow and Red Refractors. Note 3- Use with the "Have All SPecial Weapons" code. Note 2- Use with the "Have All Special Weapons" code. Note 1- Use the next two codes to prevent the game from screwing up since Roll has to equip the weapon you want to use befure you can use them. Quantity Digits for Equipped Special Weapon codes Quantity Digits for Equipped Blaster Part codes Infinite Ammo-Splash Mines & Machine Buster Max ZennyĮquipped Special Weapon Modifier *Note 2*Įquipped Special Weapon Always Active Modifier *Note 3* Note: These codes were made and tested on Gameshark version 3.2 for the Playstation. Quantity Digits to Accompany Buster Part Modifier Codes Have All Special Weapons (Equip With Roll) These codes are for the Nintendo 64 version only. Note: You must have a 3.0 or higher version of the Game Shark to use these codes. Mega Man Legends/64 Shrine - Gameshark Codes
